// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once


#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
#include <stdio.h>
#include <tchar.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <cassert>
#include <atlcomcli.h>

#define ML_ASSERT_MSG(a, b)
namespace Galileo { namespace World2 { typedef ATL::CComPtr<ID3DXEffect> EffectPtr; }}



// TODO: reference additional headers your program requires here
